Hi, I was curious if there's anyway this could work with Bitsy HD? I started making a game in Bitsy HD but didn't realize how outdated it is but I don't want to start completely over because I am quite far in development but the old version is limiting what I can do.
I have bitsy-savior installed with link to bitsy 7.2, the itch.io repository and Bitsy 3D Color on github.
I chose the 'gravity' pluginin Borksy (only hack I'd like to test at the moment), then download the .html.
Now, how do I make it work? According to the plugin itself it seems it's necessary to declare a tile with "CLIMB". Declaring it on the tile provides no result.
bitsy-savior also seems to have issues loading a .bitsy file - most of the time it doesn't seem to recognize changes done to the file, or allow changes to game data in real time. It will also insist on loading some local file based on the last project worked on and corrupts data many times because of this.
Apologies once again if this is the wrong place to ask but no one replies on the Bitsy forum. The Bitsy discord is dead. r/Bitsy averages 3 likes and 0 replies per post. Bitsy creators more often respond to feedback but not technical questions. I have no idea where to ask for directions since all roads leading to them seem to be cut off.
I agree that it’s difficult to find technical help for bitsy now.
I am not familiar with the usage of the gravity hack and cannot help you there. Ladders in Cake climb were made with a tedious series of one-way exits: one leading down and one leading up for each level, with a single target/landing tile for the player to rest on in between. Moving backwards moved the player into the down exit and bitsy 3d tweens the movement directly to the target/landing tile on the level below without the tile the exit is actually placed on. This only worked because of the “dungeon-crawler” style controls of Cake Climb.
Hello AYolland, thank you for your time and reply!
I did notice that in first-person view, once I took an exit to reach a higher platform, looking to the sides would adjust the camera as if the avatar was still on the previous platform, but I will try to adopt those movement options and your recommendation and see what I can do.
This is awesome! I'm trying to figure out the character portraits, but I'm confused as to where I put the tags after I create the portrait list in the options.
In the past there have been issues with using a Bitsy 3D template with Borksy: Bitsy 3D is significantly bigger in size than Bitsy. A better workflow for Bitsy 3D is Bitsy Saviour
I'm not sure. AFAIK, there might not be any benefit to using the two together: I think Bitsy Savior can do most things Borksy can, although setting it up may be a little more involved.
I don't really get how to use the dialogue choices hack. When I tested it out on a simpler case the javascript text said that it couldn't read "choice" as anything. Also, just the way it's used is kind of confusing. Please give me some help to understand how to use the dialogue choices hack
I believe that at this moment, there are issues with the dialogue-choices hack because of conflicts with the bitsy editor itself. It can still be used, but it takes more effort than most other hacks. Unfortunately, I’m not really able to give detailed assistance with hacks in these comments. I recommend asking in the Bitsy discord: it’s generally active with people who can help.
I don’t think a tutorial for the Gravity hack exists yet. If you join the Bitsy Discord, there are probably some folks in the #bitsy-tools-and-help channel who have used it and can give advice.
The Text-To-Speech hack is very similar to this, but uses browser-built-in TTS software. As for specifically SAM, a hack would have to be written to attach it to the Bitsy dialogue system, but it’s theoretically possible. Creating hacks requires knowledge of JavaScript, but if you want more guidance on how to start looking into that, I suggest you join the Bitsy discord.
Please consider adding this hack to make bitsy games playable on the web browser of the nintendo 3DS: github link here. I'm afraid it will be lost to the sands of time otherwise.
You can at least work around it, by using the option for either a specific item/sprite or a list of item/sprites to render transparent - or, all item/sprites with the word transparent in the name - and then simply leave out the names of all your sprites.
Borksy makes all items/sprites transparent by default. You can change this in the hack options. If editing the hack options is unfamiliar to you, or you need more help creating the exact solution you need, someone in the Bitsy discord help channel can probably walk you through it.
Sorry you're having this issue; I'm yet not sure how I can solve it on my end. I'm going to keep looking into it. I did google and find a few things you can try, hopefully one of those will work for you!
This has succeeded where I failed (when following other tutorials to the letter) in adding music to different rooms. Now I'm going to go and add some tunes to my Bitsy game! Cheers!
I don't know if I've ever said it since I started making Bitsy games, but this tool has been instrumental in the Bitsy games I've made! Thanks for making this, I greatly appreciate it!!
Thanks so much, TyeDye! I didn’t realize when I made this tool how helpful it would be to so many people. I love seeing about all the games folx have made using it.
Hello. I'm trying to use borksy because I wanted to use the directional hack for my sprite. But apparently it's not working, I've known the bitsy recently so I don't know much about the tool yet but I followed the use tutorials as explained and the hack still didn't work.
Yes, sorry. You weren't doing anything wrong. Borksy was out of date with Bitsy. It should be working now, but if you need more immediate help in the future, I recommend joining the Bitsy discord and asking for help there.
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Hi, I was curious if there's anyway this could work with Bitsy HD? I started making a game in Bitsy HD but didn't realize how outdated it is but I don't want to start completely over because I am quite far in development but the old version is limiting what I can do.
smoothmove don't found.
Hi, I was trying to add multiple music using the bitsy muse hack, but it doesn't work at all. Do you know why?
Hi. Thank you for this tool.
However, I'm not sure this is the best place to ask but I'm at my wits end trying to figure out how to actually use some of these.
I'd like to implement a simple effect of going up stairs or ramps. Two examples of this are:
Castle of the Water Monks by thatsmaik
Cake Climb by AYolland
I have bitsy-savior installed with link to bitsy 7.2, the itch.io repository and Bitsy 3D Color on github.
I chose the 'gravity' pluginin Borksy (only hack I'd like to test at the moment), then download the .html.
Now, how do I make it work?
According to the plugin itself it seems it's necessary to declare a tile with "CLIMB". Declaring it on the tile provides no result.
bitsy-savior also seems to have issues loading a .bitsy file - most of the time it doesn't seem to recognize changes done to the file, or allow changes to game data in real time. It will also insist on loading some local file based on the last project worked on and corrupts data many times because of this.
Apologies once again if this is the wrong place to ask but no one replies on the Bitsy forum. The Bitsy discord is dead. r/Bitsy averages 3 likes and 0 replies per post. Bitsy creators more often respond to feedback but not technical questions. I have no idea where to ask for directions since all roads leading to them seem to be cut off.
I agree that it’s difficult to find technical help for bitsy now.
I am not familiar with the usage of the gravity hack and cannot help you there. Ladders in Cake climb were made with a tedious series of one-way exits: one leading down and one leading up for each level, with a single target/landing tile for the player to rest on in between. Moving backwards moved the player into the down exit and bitsy 3d tweens the movement directly to the target/landing tile on the level below without the tile the exit is actually placed on. This only worked because of the “dungeon-crawler” style controls of Cake Climb.
Hello AYolland, thank you for your time and reply!
I did notice that in first-person view, once I took an exit to reach a higher platform, looking to the sides would adjust the camera as if the avatar was still on the previous platform, but I will try to adopt those movement options and your recommendation and see what I can do.
Thank you once again.
Hello Sean, how do i the monster chase the player in bitsy and the game it for gmtk game jam
This is awesome! I'm trying to figure out the character portraits, but I'm confused as to where I put the tags after I create the portrait list in the options.
The tags go in dialog where you want to show the portrait.
Thanks!!!
i have a question, does this work with bitsy color?
update: nevermind i tried bitsy color and it doesn't work. could you maybe add bitsy color support if it would be possible?
I'd recommend using bitsy savior if you're using one of the more complex forks of bitsy.
idk why but it isnt loading for me...
EDIT: nvm the github link works fine! this is great, thank you for making it
add bitsy 3d/3d color, okay ?
In the past there have been issues with using a Bitsy 3D template with Borksy: Bitsy 3D is significantly bigger in size than Bitsy. A better workflow for Bitsy 3D is Bitsy Saviour
This is really nice, thank you.
can you use it alongside bitsy savior?
I'm not sure. AFAIK, there might not be any benefit to using the two together: I think Bitsy Savior can do most things Borksy can, although setting it up may be a little more involved.
Is it possible to use this tool alongside bitsy 3d?
Not really. (It might be technically possible but would not be a good/easy experience.) You would want to use Bitsy Savior instead.
I don't really get how to use the dialogue choices hack. When I tested it out on a simpler case the javascript text said that it couldn't read "choice" as anything. Also, just the way it's used is kind of confusing. Please give me some help to understand how to use the dialogue choices hack
I believe that at this moment, there are issues with the dialogue-choices hack because of conflicts with the bitsy editor itself. It can still be used, but it takes more effort than most other hacks. Unfortunately, I’m not really able to give detailed assistance with hacks in these comments. I recommend asking in the Bitsy discord: it’s generally active with people who can help.
i am in need of a gravity tutorial. does anyone know one? or want to post one?
I don’t think a tutorial for the Gravity hack exists yet. If you join the Bitsy Discord, there are probably some folks in the #bitsy-tools-and-help channel who have used it and can give advice.
thanks!
The Text-To-Speech hack is very similar to this, but uses browser-built-in TTS software. As for specifically SAM, a hack would have to be written to attach it to the Bitsy dialogue system, but it’s theoretically possible. Creating hacks requires knowledge of JavaScript, but if you want more guidance on how to start looking into that, I suggest you join the Bitsy discord.
Please consider adding this hack to make bitsy games playable on the web browser of the nintendo 3DS: github link here. I'm afraid it will be lost to the sands of time otherwise.
I have a question about the transparency hack.
Is there a way to make the sprite only have no transparency?
You can at least work around it, by using the option for either a specific item/sprite or a list of item/sprites to render transparent - or, all item/sprites with the word transparent in the name - and then simply leave out the names of all your sprites.
Borksy makes all items/sprites transparent by default. You can change this in the hack options. If editing the hack options is unfamiliar to you, or you need more help creating the exact solution you need, someone in the Bitsy discord help channel can probably walk you through it.
it just gives me the network error message even if i try to download the test project in incognito
Sorry you're having this issue; I'm yet not sure how I can solve it on my end. I'm going to keep looking into it. I did google and find a few things you can try, hopefully one of those will work for you!
This has succeeded where I failed (when following other tutorials to the letter) in adding music to different rooms. Now I'm going to go and add some tunes to my Bitsy game! Cheers!
You are a god.
literally the best bitsy tool ever, thank you!!!
🤗I'm always glad to find out how many people have been helped by this tool!
I don't know if I've ever said it since I started making Bitsy games, but this tool has been instrumental in the Bitsy games I've made! Thanks for making this, I greatly appreciate it!!
Thanks so much, TyeDye! I didn’t realize when I made this tool how helpful it would be to so many people. I love seeing about all the games folx have made using it.
Hello. I'm trying to use borksy because I wanted to use the directional hack for my sprite. But apparently it's not working, I've known the bitsy recently so I don't know much about the tool yet but I followed the use tutorials as explained and the hack still didn't work.
:'^(
Yes, sorry. You weren't doing anything wrong. Borksy was out of date with Bitsy. It should be working now, but if you need more immediate help in the future, I recommend joining the Bitsy discord and asking for help there.
THANK YOU SO MUCH FOR THIS.
Used it a lot for my game, which wouldn't have been possible without it.
Gonna try this out later
DUUUUUUUDE This is awesome
Looking forward to trying this out. 😊 Thanks for creating it.