Welcome to the Habitrails tarot based game about living in a strange neighborhood. Everything is provided for you, food, shelter, neighbors, but something here isn’t quite right and you can’t seem to remember how you got here and you don’t know how to leave.
You start by creating a character by answering some questions about yourself and how you feel about the neighborhood. Then you move onto the prompts for the days.
Each day you pull 2 tarot cards, answer one and discard the other. For each suit the 10-Ace are Royal Cards, i.e. major plot elements. You can still choose to discard these cards, but you may never fully resolve the plotline.
This game has some of the most clear instructions I’ve seen in a game. It tells you what to expect for Royal Cards, what happens if you decide not to play them and some general ideas on how to write out the events in prompts. It also includes how long a typical session is and how many hours you can expect to be playing.
My game was pretty short since I pulled most of the royal cards for the Pentacles in a row, so I mostly wrote about finding a strange vehicle and repairing it. But there was also a very good large dog. You can find my playthrough Here
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Sorry, I don't have a printer-friendly version. There's the txt file and there's physical copies available from knaveofcups.com
hey this was a really fun game, if you want to check out a lets play of it i made a video!
Welcome to the Habitrails tarot based game about living in a strange neighborhood. Everything is provided for you, food, shelter, neighbors, but something here isn’t quite right and you can’t seem to remember how you got here and you don’t know how to leave.
You start by creating a character by answering some questions about yourself and how you feel about the neighborhood. Then you move onto the prompts for the days.
Each day you pull 2 tarot cards, answer one and discard the other. For each suit the 10-Ace are Royal Cards, i.e. major plot elements. You can still choose to discard these cards, but you may never fully resolve the plotline.
This game has some of the most clear instructions I’ve seen in a game. It tells you what to expect for Royal Cards, what happens if you decide not to play them and some general ideas on how to write out the events in prompts. It also includes how long a typical session is and how many hours you can expect to be playing.
My game was pretty short since I pulled most of the royal cards for the Pentacles in a row, so I mostly wrote about finding a strange vehicle and repairing it. But there was also a very good large dog. You can find my playthrough Here
I did a super quick flip through of the physical edition last week on my Twitch channel. Can't wait to give this a closer look.